Freya Freyasdottir

"I'm not a mercenary or a sell-sword. I adventure on my own terms."

Description:

Basics

Character Name: Freya Freyasdottir
Alignment: Chaotic Neutral
Race/Size: Aesir / Medium
Subtype: Cold
Class(es): Barbarian 5
Hit Points: 78
Sex: Female
Age: 22
Height: 8’
Weight: 315 lbs
Eye: Blue
Hair: Blonde
Reputation: TBD
Fate Points: 3
Code of Honour: Barbaric
Description: “She was tall, full-bosomed, and large-limbed, with broad shoulders. Her whole figure reflected an impressive strength, without detracting from the femininity of her appearance. She was all woman, in spite of her size and warrior’s garments. Above one shapely shoulder, framed by a mane of white hair tumbling in waves down her back, jutted the hilt of a straight double-edged greatsword, at each hip a well-worn war sword…”

Allegiance #1: TBD Allegiance #2: TBD Allegiance #3: TBD

Abilities

Strength (STR) 30 (+10) Dexterity (DEX) 14 (+2) Constitution (CON) 24 (+7)
Intelligence (INT) 12 (+1) Wisdom (WIS) 8 (-1) Charisma (CHA) 12 (+1)
Stat Increases: 3rd level: WIS +1

Saving Throws

Fortitude (CON) Total Save: +11 Base Save: +7 Abil. Mod. +4
Reflex (DEX) Total Save: +6 Base Save: +4 Abil. Mod. +2
Willpower (WIS) Total Save: +3 Base Save: +1 Abil. Mod. -1 Morale: +3

Initiative

Total: -4 Dex: +2 Misc. Mod. -6

Defenses and Armour Class

Parry Value: 20 Base: 10 Parry: +1 Ability Mod. (STR): +10 Size: -1
Dodge Value: 14 Base: 10 Dodge: +3 Ability Mod. (DEX): +2 Size: -1 Mobility: (+4)
Mail Shirt DR: 5 Max DEX Bonus: +4 Check Penalty: -3 Spell Fail: 60% Speed: 30’
Touch AC: Flat Footed:

Melee

Total Melee Bonus: +15 BAB: +5 Ability Mod. (STR): +10 Size: -1
Total Finesse Bonus: +7 BAB: +5 Ability Mod. (DEX): +2 Size: -1
Akbitanian Greatsword To Hit: +15 Damage: 2d8+2d6+18 Critical: 19-20/x2 AP: 7 Hard: 16 HP: 20 Type: S/P
War Sword To Hit: +14 Damage: 3d6+16 Critical: 19-20/x2 AP: 5 Hard: 15 HP: 20 Type: S/P
Dagger To Hit: +14 Damage: 1d4+10 Critical: 19-20/x2 AP: 3 Hard: 15 HP: 2 Type: P

Alternate Attacks

Ak. Greatsword (PA) To Hit: +10 Damage: 2d8+2d6+28 Critical: 19-20/x2 AP: 7 Hard: 16 HP: 20 Type: S/P
War Sword (TWF) To Hit: +10/ +10 Damage: 3d6+11/ 3d6+6 Critical: 19-20/x2 AP: 5 Hard: 15 HP: 20 Type: S/P
War Sword (TWF/PA) To Hit: +5/ +5 Damage: 3d6+16/ 3d6+11 Critical: 19-20/x2 AP: 5 Hard: 15 HP: 20 Type: S/P

Ranged

Total Bonus: +7 BAB: +5 Ability Mod. (DEX): +2 Size: -1
Stygian Bow To Hit: +4 Damage: 1d12+10 Critical: 19-20/x2 AP: 2 Range: 60’ Hard: 5 HP: 4 Type: P
Dagger To Hit: +6 Damage: 1d4+10 Critical: 19-20/x2 AP: 3 Range: 10’ Hard: 15 HP: 2 Type: P

Charms/Potions/Scrolls/Miscellaneous

  • Skin of wine

Trained Skills

Skill Points per Level: 5 Class Skill Maximum Ranks: 8
□ Appraise Total: +1 INT Ranks: — Ability Mod: +1
□ Balance Total: +2 DEX Ranks: — Ability Mod: +2
■ Bluff Total: +1 CHA Ranks: — Ability Mod: +1
■ Climb Total: +18 STR Ranks: 8 Ability Mod: +10
□ Concentration Total: +7 CON Ranks: — Ability Mod: +7
■ Craft: Herbalism Total: +3 INT Ranks: 2 Ability Mod: +1
□ Craft: Any Total: +1 INT Ranks: — Ability Mod: +1
□ Decipher Script Total: — INT Ranks: — Ability Mod: +1
□ Diplomacy Total: +0 CHA Ranks: — Ability Mod: +1 Trait: -1
□ Disable Device Total: — INT Ranks: — Ability Mod: +1
□ Disguise Total: +1 CHA Ranks: — Ability Mod: +1
□ Escape Artist Total: +2 DEX Ranks: — Ability Mod: +2
□ Forgery Total: +1 INT Ranks: — Ability Mod: +1
□ Gather Information Total: +1 CHA Ranks: — Ability Mod: +1
■ Handle Animal Total: — CHA Ranks: — Ability Mod: +1
□ Heal Total: -1 WIS Ranks: — Ability Mod: -1
■ Hide Total: +2 DEX Ranks: — Ability Mod: +2
■ Intimidate Total: +6 CHA Ranks: 4 Ability Mod: +1 Trait: +1
■ Jump Total: +18 STR Ranks: 8 Ability Mod: +10
□ Knowledge (local) Total: +3 INT Ranks: 2 Ability Mod: +1
■ Listen Total: +4 WIS Ranks: 5 Ability Mod: -1
■ Move Silently Total: +7 DEX Ranks: 5 Ability Mod: +2
□ Open Lock Total: — DEX Ranks: — Ability Mod: +2
■ Perform: Any Total: +1 CHA Ranks: — Ability Mod: +1
■ Profession: Farmer Total: +1 WIS Ranks: 2 Ability Mod: -1
■ Profession: Any Total: -1 WIS Ranks: 2 Ability Mod: -1
■ Ride Total: +2 DEX Ranks: — Ability Mod: +2
□ Search Total: +1 INT Ranks: — Ability Mod: +1
□ Sense Motive Total: -1 WIS Ranks: — Ability Mod: -1
□ Sleight of Hand Total: — DEX Ranks: — Ability Mod: +1
■ Spot Total: -1 WIS Ranks: — Ability Mod: -1
■ Survival Total: +6 WIS Ranks: 7 Ability Mod: -1
■ Swim Total: +15 STR Ranks: 5 Ability Mod: +10
□ Tumble Total: — DEX Ranks: — Ability Mod: +1
□ Use Rope Total: +2 DEX Ranks: — Ability Mod: +2

Skills markedare class skills.
Skills markedare untrained or from other class levels.


Languages

■ Aquilonian
■ Cimmerian
■ Hyperborean
■ Nordheimer
■ Pictish
□ South Island


Feats

  • Blood of the Giants: You are the infamous offspring between a human and a frost giant, making you a massive beast of a human and a freakish pariah to your own people.
  • Eyes of the Cat: You gain low-light vision. That is, you can see twice as far as ordinary humans by starlight, moonlight, torchlight or other conditions of poor illumination. You can even distinguish colour and detail under these low-light conditions.
  • Power Attack: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage both apply until your next turn. If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, you instead add twice the number subtracted from your attack rolls.
  • Cleave: If Freya deals a creature enough damage to take it out of the fight she gets an immediate, extra melee attack against another creature within reach.
  • Endurance: Gain a +4 bonus on the following checks and saving throws: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saving throws made to avoid nonlethal damage from hot or cold environments and Fortitude saving throws made to resist damage from suffocation. In addition, may sleep in light or medium armour without becoming fatigued.
  • Two-Weapon Combat: When you fight with two weapons, you take no penalty to your attack rolls so long as at least one of the weapons is a light weapon. You take only a –4 penalty to
    all attack rolls if both weapons are one-handed.

Racial Feature (Nordeheimer)

  • +2 Constitution, –2 Dexterity: The typical Nordheimir fighting style revolves around wearing heavy armour and hoping to outlast his opponent, striking heavier blows than him and trusting to natural fortitude and strength to defeat him, rather than dodging his attacks.
  • +1 circumstance bonus to all Hide, Listen, Move Silently, Survival and Spot checks made in any cold land: The Nordheimir are not such expert outdoorsmen as the Cimmerians, concerning themselves with valour more than with woodcraft.
  • +1 racial bonus to damage rolls with any sword; that is, any weapon that includes the word ‘sword’ in its name: The Nordheimir favour the sword and though their technique is perhaps unsophisticated, they have a great deal of practice at delivering hard blows.
  • Martial Weapon Proficiency: Broadsword. The broadsword is found in every home in Nordheim and children practice with wooden swords from an early age.
  • Weapon Familiarity: Nordheimir can wield war swords as though they were martial weapons rather than exotic weapons.

Class Abilities

  • Fearless: Barbarians gain a +2 resistance bonus to all Will saving throws against any type of fear effect, including Terror.
  • Track: At 1st level the barbarian gains the Track feat for free. If the barbarian already has the Track feat, he instead gains Skill Focus (Survival).
  • Versatility: All barbarians suffer only a –2 penalty when using a weapon with which they are not proficient, including exotic weapons, improvised weapons and melee weapons that cannot usually be thrown.
  • Bite Sword: Up to once per round, as a free action, can place any light weapon or any one-handed slashing weapon in her mouth and carry it securely there for up to seven (7) rounds, or seven (7) minutes if it is a light weapon, before taking it back into her hand as a free action once more.
  • Crimson mist: Any time Freya succeeds in a Will saving throw against Terror, she flies into a furious anger instead of becoming terrified. This is treated in all respects as the Fighting-Madness feat.
  • Trap Sense: +1 bonus to Reflex saving throws made to avoid traps and a +1 dodge bonus to Dodge Defense against traps.
  • Endurance: Gain Endurance as a bonus feat.
  • Uncanny Dodge: Can still use Dodge Defense when caught flat-footed or when struck by an invisible attacker.
  • Mobility: +4 dodge bonus to Dodge Defense against attacks of opportunity when she moves out of or within a threatened area.

Blood of the Giant Features

  • Prerequisites: Must be chosen at character generation; must be Cimmerian, Vanir,
    Aesir or Hyperborean.
  • Benefit: You gain all of the following modifiers to your character from this feat:
  • You are a Large creature, suffering the bonuses and penalties of larger size (see page 169).
  • +4 Str, +2 Con, –2 Int, –2 Wis, –2 Cha.
  • Gain a natural Damage Reduction of 3.
  • Gain the cold subtype.
  • Armour, clothing and similar gear costs three times as much to manufacture.
  • Special: This feat should be treated as a very rare occurrence, and being giant-kin makes the character a constant target for the northern peoples, who have been plagued by frost giant attacks for centuries.

Size Features (Large)

  • +8 STR, –2 DEX, +4 CON
  • +1 Damage Reduction
  • –1 to Attack and Damagae
  • Reach: 10 ft.

Lifting and Carrying Capacity

Light Load: 1064 lbs Medium Load: 2128 lbs Heavy Load: 3200 lbs
Lift over head: 3200 lbs Lift off ground: 6400 lbs Push or Drag: 16000 lbs

Equipment

Item Weight
Wine, Kyro 8 lbs
Weapons 14½ lbs
Armour 10 lbs
Waterskin (x2) 1 lbs
Sack (x2) 1 lbs
Pewter Mug — lbs
Wooden Bowl — lbs
Belt Pouch ½ lbs
Rope, 50’, Silk 5 lbs
Whetstone 1 lbs
Total 40 lbs

Bio:

Freya Freyasdottir

Glimpses of Hyboria Sulaco