"I'll thin the lines."



Character Name: Gault Alignment: Lawful Neutral Race/Size: Bossonian
Class(es): Solider Level: 8 Sex: Male
Age: 32 Height: 5’10 Weight: 185
Eye: Grey Hair: Dirty blond Handedness Right
Homeland: Bossonian Marches Hit Points:90 Code of Honour Way of the Warrior
Allegiance #1 Bossonian Marches Allegiance #2 Bori cult Allegiance #3 King Conan

Description: Strong, scarred, reliable and daring – Gault is a soldier’s soldier. He is forthright, loyal and cunning.


Strength: 18 (modifier: +4)
Dexterity: 21 (modifier: +5)
Constitution:17 (modifier: +3)
Intelligence: 16 (modifier: +3)
Wisdom:15 (modifier: +2)
Charisma:14 (modifier: +2)

Saving Throws

Fortitude (CON) Total Save:+9 Base Save: +6 Abil. Mod. +3
Reflex (DEX) Total Save:+7 Base Save: +2 Abil. Mod. +5
Willpower (WIS) Total Save:+6 Base Save: +2 Abil. Mod. +2 Faith in Bori +2
Magic Attack Bonus: +2 Damage Resistance:4 Spell Resistance: 0 Spell Energy: 0


Base Defence =10 +10 Misc. Mod:+0
Dodge Defence =19 +10 Misc. Mod:+0 Class Mod: +4 Stat. Mod: +5
Parry Defence =20 +10 Misc. Mod:+0 Class Mod: +6 Stat. Mod: +4


Total: +9 Dex: +5 Improved Initiative: +4

Armour Class

Quilted Jerkin DR:3 Max DEX Bonus:+7 Check Penalty: 0 Spell Fail: 30% Speed:30 Weight: 2 lbs. Notes:
Steel Cap DR:1 - - Spell Fail:10% - Weight: 3 lbs. Notes


Total Bonus: +12 / +7 STR: +4 Base Attack Bonus: +8 / +3
Bill TAB: +12 / +7 Damage:2d8+6 AP:6 Crit:X3 Type/Size:S/P Notes:Trip doesn’t provoke
Axe-Mace TAB: +12 / +7 Damage:1d10+4 AP:5 Critical: X3 Type/Size: S/B Notes:Not currently in use
Peshkabz TAB: +12 / +7 Damage:1d6+4 AP:3 Critical: X3 Type/Size: S Notes:Not currently in use Note: Can also be used finesse
Greatsword TAB: +12 / +7 Damage:1d10 + 1d8+6 AP:4 Crit: X2 Type/Size:S Notes: Not currently in use

Note: Bill should be high quality to increase AP and Hardness – very cheap.
Note: Greatsword: Gault is not yet proficient


Finesse Weapons: +13 / +8 Ability Mod: +5 Base Attack Bonus: +8 / +3
Arming Sword TAB: +13 / +8 Damage: 1d10 AP:2 Critical: 19-20 X2 Type/Size:S/P Notes: Finesse weapon
Ghanata Knife TAB: +13 / +8 Damage:1d8 AP:2 Critical: X2 Type/Size: S Notes: Finesse Weapon

*Note: Gault has two-weapon combat therefore he receives no penalties with arming sword and Ghanta Knife combination (one handed and light weapon combination)

Note If Gault uses two one-handed weapons, he’d receive a – 4 on his attacks. If he were not using finesse weapons he’d receive an additional – 1 on all the optimized stats above but would add his strength bonus to hit and damage (+4).


Total Bonus: +13 / +8 DEX Mod: +5 Size Mod: +0 Base Attack Bonus: +6 / +1
Comp.Bossonian Longbow (+4) TAB: +14 / +9 Dmg:1d12+4 Crit:X3 Type:P Range:80’ AP: 9 Notes: Gault receives a +1 to hit when using a Bossonian Longbow
Comp. Bossonian Longbow (+4) TAB: +15 / +10 Dmg:1d12+5 Crit:X3 Type:P Range:80’ AP: 9 Notes: Gault receives an additional +1 to hit and damage when using a Bossonian Longbow within 60 feet of enemy. See “Point Blank Shot” feat and “Eagle Eye” feat below.
Comp. Bossonian Longbow (+4) TAB: +17 / +12 Dmg:1d12+7 Crit:X3 Type:P Range:80’ AP: 9 Notes: Gault receives an additional +2 to hit and damage when using a Bossonian Longbow within 60 feet of enemy if the foe is flat-footed or denied his Dex bonus. See “Sniper’s Eye” feat, “Point Blank Shot” feat and “Eagle Eye” feat below.

Special Note: Gualt can use “Rapid shot”. This allows him to fire two arrows per attack but at a -2 / -2 for each arrow.

Special Note: When using High-Quality ammunition the AP and Hardness are +1

Total Bonus: +13 / +11 DEX Mod: +5 Size Mod: +0 Base Attack Bonus: +8 / +3
Bossonian Longbow TAB: +14 / +9 Dmg:1d12 Crit:X3 Type:P Range:80’ AP:5 Notes: Gault receives a +1 to hit when using a Bossonian Longbow
Bossonian Longbow TAB +15 / +10 Dmg:1d12+1 Crit:X3 Type:P Range:80’ AP:5 Notes: Gault receives an additional +1 to hit and damage when using a Bossonian Longbow within 60 feet of enemy. See “Point Blank Shot” feat and “Eagle Eye” feat below.
Bossonian Longbow TAB: +17 / +12 Dmg:1d12+3 Crit:X3 Type:P Range:80’ AP:5 Notes: Gault receives an additional +2 to hit and damage when using a Bossonian Longbow within 60 feet of enemy if the foe is flat-footed or denied his Dex bonus. See “Sniper’s Eye” feat, “Point Blank Shot” feat and “Eagle Eye” feat below.

Special Note: Gualt can use “Rapid shot”. This allows him to fire two arrows per attack but at a -2 / -2 for each arrow.

Special Note: When using High-Quality ammunition the AP and Hardness are +1


Listen: +12 Search: +5 Spot: +12


■ Climb Total: +7 STR Ranks:3 Ability Mod:+4
■ Craft: Bowyer/Fletcher Total: +6 INT Ranks: 3 Ability Mod:+3
□ Heal Total: +4 WIS Ranks:2 Ability Mod:+2
■ Hide Total: +10 DEX Ranks:5 Ability Mod:+5
■ Jump Total: +8 STR Ranks:4 Ability Mod:+4
■ Knowledge (Geography) Total: +4 INT Ranks:1 Ability Mod:+3
■ Knowledge (Local) Total: +4 INT Ranks:1 Ability Mod:+3
□ Listen Total: +12 WIS Ranks:8 Ability Mod: +2 Alertness +2
■ Move Silently Total: +12 DEX Ranks:6 Ability Mod:+5
■ Search Total: +5 INT Ranks: 2 Ability Mod:+3
□ Spot Total: +12 WIS Ranks:8 Ability Mod: +2 Alertness +2
□ Swim Total: +5 STR Ranks:1 Ability Mod:+4

Skills markedare class skills.
Skills markedare untrained or from other class levels.
Soldier Background Skills: Craft (bowyer), Knowledge (local), any two other skills chosen by the player (Hide, Move Silently).




  • Alertness You are rarely caught off guard.
    Benefit: You get a +2 bonus on all Listen and Spot checks.
  • Ambush If you are aware of your opponents and they are not aware of you, you make take an additional move action during a surprise round. Prereqs: Hid 5, MS 5, Imp init. feat
  • Eagle Eye Your eyes are keen, your aim true. While other archers and throwers only strike with precision at short distances, you can attack at any range and reasonably expect to hit the target.
    Prerequisites: Dexterity 15+, Alertness, Point Blank Shot.
    Benefits: Ppoint blank distance is considered to be 60 feet for you when you use ranged attacks. This means you gain the benefits of Point Blank Shot and other, similar feats and special abilities (such as sneak attack) whem kaking ranged attacks to a distance of 60 feet or less.
  • Eyes of the Cat You see more clearly in the dark than many men can in full daylight.
    Prerequisites: Spot 1 rank, may only be taken at 1st level.
    Benefit: You gain low-light vision. That is, you can see twice as far as ordinary humans by starlight, moonlight, torchlight or other conditions of poor illumination. You can even distinguish colour and detail under these low-light conditions.
  • Improved Initiative You are fast to react to any threat.
    Benefit: You get a +4 bonus on initiative checks.
  • Improved two weapon combat
    Benefit: When you fight with two weapons and take a full attack action, you may make a second attack with the off-hand weapon, albeit at a –5 penalty. For every five points of base attack bonus you have above +6, you may make one additional attack with your off-hand weapon when taking a full attack action, to a maximum of four attacks at a Base attack bonus of +16. However, for each attack after thefirst, the attack bonus is reduced by a further –5 penalty.For example, a 20th level soldier with base attacks of +20 /15 / 10 /5 who is wielding an arming sword and poniard may make attacks with the arming sword at abase of 20 /15 /10 /5 and with the poniard at a base of 20 /15 /10 /5.
  • Point Blank Shot At close range, your skill with a ranged weapon is deadly.
    Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
  • Precise Shot Your friends need not fear your missiles when you shoot past them.
    Prerequisite: Point Blank Shot.
    Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
  • Rapid Shot You can have another arrow in the air before the first has hit its target.
    Prerequisites: Dex 13, Point Blank Shot.
    Benefit: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat.
  • Sniper’s Eye You have a keen eye and know just how to take advantage of an ambush.
    Prerequisites: Dexterity 13+, Alertness, Point Blank Shot.
    Benefits: You gain +2 bonus o attack and damage rolls when attacking with a ranged weapon. In order to gain the benefits of this feat, you must be firing at an opponent who is within point blank range and who is flat-footed or otherwise denied his Dexterity bonus.
  • Two-weapon fighting You can fight effectively with a weapon in each hand.
    Prerequisite: Base attack bonus +1.
    Benefit: When you fight with two weapons, you take no penalty to your attack rolls so long as at least one of the weapons is a light weapon. You take only a –4 penalty toall attack rolls if both weapons are one-handed.
    Normal: A character who is not proficient in two-weapon combat has a –2 penalty to attack rolls if using a light or one-handed weapon in his primary hand and a light weapon in his secondary hand, or –6 if using a one-handed weapon in each hand.

Racial Abilities

  • +1 racial bonus to all attack rolls with the Bossonian longbow: The Bossonians practise daily with their powerful bows from an early age. They hone that practice with regular experience, holding off hordes of Picts and battling in the armies of the neighbouring kingdom of Aquilonia.
  • +2 racial bonus to Defence when fighting defensively or using the total defence action: The Bossonian fortitude in defence is almost legendary.
  • No racial bonus to Fate Points (see page 75): Unlike other Hyborians, Bossonians get no particular bonus to Fate Points.
  • Exotic Weapon Proficiency: Bossonian Longbow: All Bossonians learn to wield Bossonian longbows, since all must be ready to defend their homes against the Picts at any time. However, they do not gain weapon familiarity with the greatsword, unlike most Hyborian races, as they traditionally field archers rather than knights.
  • Background Skills: Craft (bowyer) or Survival, Knowledge
    (local), any two other skills chosen by the player.

Class Abilities

  • Weapon and Armour Proficiency: A soldier is proficient with all simple and martial weapons, two-weapon combat (soldiers effectively gain the Two-Weapon Combat feat for free), light, medium and heavy armour and shields. Note that armour check penalties for wearing medium or heavy armour apply to the Balance,Climb, Escape Artist, Hide, Jump, Move Silently,
    Sleight-of-Hand and Tumble skills. Also, Swim checks suffer a –1 penalty for every five pounds of armour and equipment a soldier carries.
  • Bonus Feats: At 1st level, the soldier gets a bonus feat in addition to the feat that any 1st level character gets and any bonus feats granted by his race. The soldier gains an additional bonus feat at 2nd level and every two levels thereafter (4th, 6th, 8th and so on). The feats that may be selected as soldier bonus feats are indicated in the Feats
    table in the Feats chapter. A soldier must meet all prerequisites for a feat, including ability score and base attack bonus minimums.
  • Formation Combat: At 3rd level the soldier learns to fight as part of a formation rather than as an individual. He may select one of the following formations. An improved
    formation can only be selected if the character has the corresponding basic formation:
    Heavy Cavalry: Whenever the soldier is mounted and has two mounted and allied soldiers who have also selected heavy cavalry within 20 feet of him, he gains a +1 circumstance bonus to his Armour Piercing rating with any melee weapon. All three soldiers must be mounted and in medium or heavy armour.

Fighting Spirit: Whenever the soldier has two allied soldiers who have also selected fighting spirit within 30 feet of him, he gains a +1 bonus to Will saves and Fortitude saves.

Improved Fighting Spirit: Whenever the soldier has two allied soldiers who have also selected improved fighting spirit within 30 feet of him, he gains a +2 bonus to Will
saves and Fortitude saves. The soldier may select a new formation at 7th, 11th, 15th and
19th levels.

  • Officer: Starting at 5th level, the soldier gains the ability to co-ordinate and command others. He may temporarily allow other people to count as a soldiers with a specific formation, so long as the characters in question are of equal or lower level to the soldier
    with the officer class feature.

For example, a 5th level soldier and a 3rd level soldier both have the skirmisher formation. Under normal circumstances,they would be unable to benefit from this formation. However, by using the officer ability, the 5th level soldier could extend the formation to a third character, allowing the three to enter skirmisher formation. This ability can affect a number of people at any one time equal to the soldier’s Intelligence bonus.

To use this ability, the soldier must spend a free action every round shouting orders. Those using the formation must obey those commands. If a character uses Fighting-Madness, crimson mist or another effect that is incompatible with disciplined fighting, or falls victim to fear or terror, that character does not count as part of the formation for the duration of the effect. The soldier can target other soldiers with this ability to give them formations that they do not possess. A soldier can only use the officer ability to share improved formations if the target already possesses the basic version of the formation. At 9th, 13th and 17th levels, the number of people the soldier can affect with his officer ability increases by +1.

Fate Points

  • 3

Lifting and Carrying Capacity

Light Load: 100 lbs Medium Load:101-200 lbs Heavy Load:201-300 lbs
Lift over head: 300 lbs Lift off ground: 600 lbs Push or Drag: 1500 lbs


On person Weight Location
Compound Bossonian Longbow(+4) 2 In Bow satchel, Across shoulder or in hands
Bowcaps - On Bow
Arming Sword 2 Winter Scabbard on belt
Ghanata Knife 2 Winter Scabbard on belt
Arrows (40) in double quiver 6 Double Quiver on back
Bill 6 slung across back
Quilted Jerkin 2 Torso
Steel Cap 3 Head
Belt 1/2 waist
Belt Pouch 1/2 On Belt
Caltrops 2 Belt Pouch
Boots, Work 1 Feet
Cloak 1 Shoulders
Trews 1/2 Legs
Gloves - Hands
Kit bag, Canvas - Worn on back
Bow satchel 2 In Canvas Kit Bag
Winter Clothing 1.5 Canvas Kit bag
Winter Scabbards(2) 6 Two on Belt, on on back
Bedroll 5 Canvas Kit Bag
candle (10) 1 Canvas Kit Bag
Case for parchment 1/2 Canvas Kit Bag
Chalk - Canvas Kit Bag
Crowbar 5 Canvas Kit Bag
Flint and steel - Canvas Kit Bag
Grappling Hook 4 Canvas Kit Bag
Silk rope (100’) 10 Canvas Kit Bag
Soap 1 Canvas Kit Bag
tent 20 Canvas Kit Bag
torch 1 Canvas Kit Bag
Whetstone 1 Canvas Kit Bag
Masterwork Carfter’s Tools 7 Canvas Kit Bag
Healer’s Kit 1 Canvas Kit Bag
Waterskin - Canvas Kit Bag
Masterwork Manacles 2 Canvas Kit Bag
Sack 1/2 Canvas Kit Bag
Fishing line - Canvas Kit Bag
Fishing hooks - Canvas Kit Bag
Total weight of equipment: 91 lbs

Caltrops: 2 Lbs covers 5 foot square. BAB +0 vs. Dodge Defence. If defender wears shoes, +2. If failed, caltrop deals 1 point of damage and the creature’s speed is reduced by one half. Lasts 24 hours. DC 15 Heal Check treats it. If creature moves at half speed, they can walk through the caltrops.

Bowcaps: The addition of small metal blades to the outer points of a bow’s body or crossbow’s arm gives an archer a potential melee weapon if needed. The blades are heated and driven into the wood, making them stable – but also unfortunately easy to drive too far into the wood and
split it. A bow or crossbow with bowcaps can be used as a melee weapon that inflicts 1d6 damage, but whenever a melee attack inflicts more damage than the weapon’s Hardness (after damage modifiers) the weapon suffers 1d4 Hit Points of damage. Arbalest, Crossbows or Bow Types Only DC 20 Craft (bowyer)+25 sp.

Combat Maneuvers

Aid Another Special
Aim BAB+1
Called Strike Base Attack Bonus 3+
Cat’s Parry Base Parry Bonus +3
Dance Aside Dex 13+
Dazing Blow Base Attack Bonus + 2, Heal 4 + ranks
Death from Above Jump 6 ranks, base attack bonus +4
Delay Special
Distracting Arrow Precise Shot
Improvised Attack Str 13+, Dex 13+
Leaping Charge BAB +6, Jump 1 + ranks
Masterful Disarm Dex 13+
Riposte Base Parry Bonus +5
Shield Slam Base Parry Bonus +5
Sudden Strike Hide 5 ranks, Move Silently 5 ranks
Swing Attack Climb 5 ranks, Dexterity 13

Magic Weapons

  • Name of item:


  • Potion:


Silver Coins


A retired veteran from the Aquilonian army, Gault occasionally reenlists as a Salarius: “An officer with special skills serving in non-standard service conditions.”

Mercenary? He bristles at the word. Gault fights for money but is scrupulous when it comes to choosing sides. Though a free Bossonian, Gault is deeply loyal to the throne of Aquilonia, particularly its present monarch – King Conan. As a religious minority, Gault (a follower of the god Bori) enjoys less religious intolerance while serving in the army under the Cimmerian king’s reign.

To avoid serving in unsavoury armies, Gault turns to a life of adventure when silver pieces are scarce. He’s confident that his battlefield skills will find purchase in he dark corners of the Hyborian continent. Gault has been on a tour in the north of the Aquilonian Kingdom and has had recent forays against the Picts.

Neatly folded near the bottom of his canvas kit bag is a blue and white standard with seven, crossed arrows at its centre: the symbol of the Bossonian Archers.

Quotes from Gault:

“I’ll scout ahead.”
“A trapped snake can still bite.”
“Hold the line and break their spine.”
“Steady on.”
“He’s dead. Let’s move.”
“Push back, damn you!”
“You charge, I’ll slay half before you reach them.”
“Blasted savages.”
“Some devilry behind this.”
“Aquilonia and the King!”
“Earn a Bossonian’s ire and find an arrow in your chest.”
“You don’t scare me Barbarian. I’ve been hunting Picts since you were a boy.”

Career Advancement chart: Soldier

Level BAB Dodge Parry Magic Att Fort Ref Will Special Skill Ability +
1 +1 +0 +0 +0 +2 +0 +0 Bonus Feat 20 -
2 +2 +1 +1 +0 +3 +0 +0 Bonus Feat 5 -
3 +3 +1 +2 +0 +3 +1 +1 Formation Combat 5 -
4 +4 +2 +3 +1 +4 +1 +1 Bonus Feat 5 +1
5 +5 +2 +3 +1 +4 +1 +1 Officer 5 -
6 +6 / +1 +3 +4 +1 +5 +2 +2 Bonus Feat 5 +1 all
7 +7 / +2 +3 +5 +1 +5 +2 +2 Formation Combat 5 -
8 +8 / +3 +4 +6 +2 +6 +2 +2 Bonus Feat 5 +1
9 +9 / +4 +4 +6 +2 +6 +3 +3 Officer +1 5 -
10 +10 / +5 +5 +7 +2 +7 +3 +3 Bonus Feat 5 +1 all
11 +11 / +6 / +1 +5 +8 +2 +7 +3 +3 Formation Combat 5 -
12 +12 / +7/ +2 +6 +9 +3 +8 +4 +4 Bonus Feat 5 +1
13 +13 / +8 / +3 +6 +9 +3 +8 +4 +4 Officer +2 5 -
14 +14 / +9 / +4 +7 +10 +3 +9 +4 +4 Bonus Feat 5 +1 all
15 +15 / +10 / +5 +7 +11 +3 +9 +5 +5 Formation Combat 5 -
16 +16 / +11 / +6 / +1 +8 +12 +4 +10 +5 +5 Bonus Feat 5 +1
17 +17 / +12 / +7 / +2 +8 +12 +4 +10 +5 +5 Officer +3 5 -
18 +18 / +13// +8/ +3 +9 +13 +4 +11 +6 +6 Bonus Feat 5 +1 all
19 +19 / +14/ +9/ +4 +9 +14 +4 +11 +6 +6 Formation Combat 5 -
20 +20 / +15/ +10/ +5 +10 +15 +5 +12 +6 +6 Bonus Feat 5 +1


Glimpses of Hyboria TehBlayze