Diehard

Diehard ( General)
You can endure wounds that would drop another man.
Prerequisite: Endurance.
Benefit: When reduced to between –1 and –9 hit points,you automatically become stable. You do not have to rolld% to see if you lose one Hit Point each round. When reduced to negative hit points, you may choose toact as if you are disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points, even if it is not your turn. If you do not choose to act as if you are disabled, you immediately fall unconscious. When using this feat, you can take either a single move or standard action each turn but not both. You cannot take a full round action. You can take a move action without further injuring yourself, though if you perform any standard action (or any other action deemed as strenuous, including some free actions) you take one point of damage after completingthe act. If you reach –10 hit points, you die.
Normal: A character without this feat that is reduced tobetween –1 and –9 hit points is unconscious and dying.

Diehard

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