Glimpses of Hyboria
Dodge and Parry
Base Defence: 10 + size modifier
Dodge Defence = Base Defence + Dexterity Bonus + Dodge Bonus
Parry Defence = Base Defence + Strength Bonus + Parry Bonus
Note: One can parry more efficiently with a shield than with a weapon. Shields give a character a bonus to his Parry Defence
A character’s total Dodge Bonus is calculated by adding together his base dodge bonus (derived from his character class) and any other dodge bonuses, such as from the Dodge feat.
A dodging character needs at least one adjacent square to either be unoccupied or be occupied by friendly creatures to be able to dodge effectively. He need not necessarily move into the space as part of his dodge but he does need a certain amount of room to move around in. If at least one adjacent square is not unoccupied or friendly, the character has a –2 penalty to his Dodge Defence.
Note: Touch attacks are vs. Dodge defense.
Dodge Bonus = Base Dodge Bonus + Additional Dodge Bonuses
A character’s total Parry Bonus is calculated by adding together his base parry bonus (derived from his character class) and any other parry bonuses, such as from the Parry feat.
A parrying character must wield a weapon, shield or at the very least an object of some kind in order to fend off his opponents’ blows effectively. It is possible to deflect blows without having an item in hand; however, if a character is completely unarmed, he receives a –4 penalty to his Parry Defence. Characters with the Improved Unarmed Strike feat
If a character attempts to parry with a weapon with which he is not proficient, or with an improvised weapon such as a bar stool or length of firewood, he suffers a –1 penalty to his Parry Defence.
It is not normally possible to parry an attack from a thrown or ranged weapon.
Parry Bonus = Base Parry Bonus + Additional Parry Bonuses