Feats

Feat Prerequisites Benefits
Acrobatic +2 bonus on Jump and Tumble checks
Acrobatic Attack Dexterity 13+, Intelligence 13+, base attack bonus + 6 or higher, Combat Expertise, Dodge, Skill Focus (Tumble) Attack multiple targets while tumbling past opponents
Agile +2 bonus on Balance and Escape Artist checks
Akbitanan Smith Shemite, Craft (weaponsmith) 12 ranks Create items of Akbitanan quality
Alertness +2 bonus to Listen and Spot checks
Ambush Hide 5, Move Silently 5, Improved Initiative Additional Move during surprise round
Animal Affinity +2 bonus on Handle Animal and Ride checks
Armour Proficiency (light) No armour check penalty on attack rolls
_Armour Proficiency (medium) Armour Proficiency (light) No armour check penalty on attack rolls
__Armour Proficiency (heavy) Armour Proficiency (medium) No armour check penalty on attack rolls
Athletic +2 bonus on Climb and Swim checks
Blind-Fight Reroll miss chance from concealment
Blood of the Giants Must be chosen at character generation; must be Cimmerian, Vanir, Aesir or Hyperborean You are the offspring of a giant and a human
Blooded Spear +2 to any racial bonus attacks with spear
Brawl Inflict more damage with unarmed attacks
Brutal Charge Fearless, To Sail a road of Blood and Slaughter Your charge may shaken foe
Bull Strike Dex 13, BAB +6, Improved Bull Rush Gives melee attack after successful bull rush
Carouser Constitution 13, character level 5 Resist drunkenness, get social bonuses while drunk
Clarity Wisdom 14, Alertness Receive +4 to all listen, search and spot checks
Cliff-Climber Climb 14, Climb background skill or racial bonus Climb at regular speed
Combat Expertise Int 13 Reduce attack rolls to add to defence
_Improved Disarm Combat Expertise +4 bonus on disarm attempts; no attack of opportunity
_Improved Feint Combat Expertise Feint as a move action
_Improved Trip Combat Expertise +4 bonus on trip attempts; no attack of opportunity; free attack on tripped foe
_Whirlwind Attack Combat Expertise, Dodge, Mobility, base attack bonus +4 Attack everyone within reach
Combat Reflexes Make additional attacks of opportunity
_Web of Death Combat Reflexes, Weapon Focus, base attack bonus +5 Make attacks of opportunity on people who attack you
Culling the Weak Sense Motive 7, determine weakest enemy in group
Dabbler Int 13, Knowledge (arcana) 6 ranks Minor magical ability
Dance of Blades Base attack bonus +5, Perform(dance) 6 ranks, Tumble 6 ranks, Two-Weapon Fighting Make full-attack after tumbling in combat
Deadly Base attack bonus +6, Power Attack –5 penalty to enemy saves vs. Massive Damage
Deceitful +2 bonus on Disguise and Forgery checks
Defensive Martial Arts Khitan, Vendhyan or Himelian or must have the calm of the adept spell Bonuses to fighting defensively, trips, overruns and grapples
Deft Hands +2 bonus on Sleight of Hand and Use Rope checks
Demon Killer Must have single-handedly defeated a monster of any kind, Iron Will +2 bonus to Terror saves, immune to Terror from defeated monsters
Diligent +2 bonus on Appraise and Decipher Script checks
Dodge Dex 13, base dodge bonus +1 +1 bonus to Dodge Defence
_Archer s Bane Dodge, base dodge bonus +6 Improve Dodge Defence against ranged attacks
_Mobility Dodge +4 bonus to Dodge Defence against some attacks of opportunity
Endurance +4 bonus on checks or saves to resist nonlethal damage
_Diehard Endurance Fight while dying
Drive your Enemy Before you Improved Bull Rush +4 damage to hit and damage on charge
Eagle Eye Dexterity 15, Alertness, Point Blank Shot Point Blank Shot extends to 60 feet
Exotic Weapon Proficiency Base attack bonus +1 Avoid nonproficiency penalty with one weapon
Extreme Might Strength 13 Con damage increases your strength
Eyes of the Cat Spot 1 rank Gain low-light vision
Fighting-Madness Cimmerian, Himelian, Wazuli, Kushite, Nordheimr,Pict, Southern Islander, Darfari or Tlazitlan, Con 13,base attack bonus +1 Fight like a berserker
Fleet-Footed +10 feet base movement
Fleet Mount Nomad Charge +1, BAB +8, Handle Animal 11, Ride 11 Mount gains +10 speed
Flyby Attack Fly speed Attack in the middle of flying move
Great Fortitude +2 bonus on Fortitude saves
Gunderland Pike-and-Shield Fighting Gunderman, base attack bonus +1, Shield Proficiency,Martial Weapon Proficiency (pike) Use a shield while fighting with a pike
Halberdier Base attack bonus +5, Strength 14 +, Spearman Wield certain weapons as though it were a one-handed weapon
Hammerblow Base attack bonus +3, Brawl, Power Attack Deal damage as two-handed with unarmed attacks
Hard Hands - one unarmed attack is treated as a sneak attack
Heart of Hate - +1 vs. Turanian or Hyrkanian target
Hold Ground Constitution 13+, Endurance make attacks of opportunity at enemy
entering a threatened square
Hunted If flat-footed you can immediately get an attack of opportunity]]
|Improved Critical
Base attack bonus +8 Double threat range with one weapon
_Greater Critical Improved Critical, base attack bonus +16 Triple threat range with one weapon
Improved Human Shield Strength 14+, Improved Grapple May make attacks while performing Human Shield maneuver
Improved Mounted Archery Cover Dex 13, Mounted Archery No longer make ride check
Improved Unarmed Strike Make unarmed attacks without penalty
_Improved Grapple Dex 13, Improved Unarmed Strike +4 bonus on grapple checks
__Crushing Grip Str 17, Improved Grapple, base attack bonus +8 Inflict ability score damage with a grapple
Improved Initiative +4 bonus on initiative checks
Investigator +2 bonus on Gather Information and Search checks
Iron Will +2 bonus on Will saves
Jolly Chants Add Charisma to avoid mutiny
Keen Eyed Fighter Wisdom 13+, Sense Motive 4 ranks Enemies take -6 penalty to Feint attempts
Knowledgeable Int 13 +2 bonus on all Knowledge checks
Leadership Character level 6 Gain followers
_Horde Cha 13, Leadership, nomad or barbarian level 12 Gain lots of followers
Leap and Spring Jump 9 +3 to Jump and Tumble
Light-Footed Hide 1 rank, Move Silently 1 rank, sneak attack +1d6 Bonuses while unarmoured
Lightning Reflexes +2 bonus on Reflex saves
Marine formation +1 bonus to repel boarders or to board a ship
Martial Weapon Proficiency Avoid nonproficiency penalty with one weapon
Master of the waves +1 to Profession (sailor) check when commanding a ship
Mounted Combat Ride 1 rank Negate hits on your mount with a Ride check
_Mounted Archery Mounted Combat Half penalties for firing while mounted
_Ride-By Attack Mounted Combat Move before and after mounted attack
__Spirited Charge Ride-By Attack Deal extra damage with a mounted charge
_Trample Mounted Combat Bonuses to mounted overrun attacks
Multiattack Three or more natural weapons Easier to attack with multiple natural weapons
Navigation Int 13, Profession (sailor) 12 ranks Never get lost at sea
Negotiator +2 bonus on Diplomacy and Sense Motive checks
Nimble Fingers +2 bonus on Disable Device and Open Lock checks
No Honour Must not have a code of honour +3 bonus to Will saves, but easy to corrupt
Ocean’s Wrath When under effect of fighting madness, your attacks stagger your opponent
One-Two Punch Dexterity 14+, Improved Unarmed Attack Additional unarmed attacks
One with nature Skill focus Survival survival aided in specific terrain
Out of thin air Stealthy, BAB +13 take -10 to Hide after sniping attempt
Parry Str 13, base parry bonus +1 +1 bonus to Parry Defence
_Intricate Swordplay Weapon Focus, Parry, Combat Expertise, Cha 13 Add Charisma bonus to Parry Defence
Pirate Chants - During a boarding maneouver, all allies in ear shot receive +2 to morale checks and +1 to attack and skill rolls
Pirate Cure - bonus to heal checks but harms your patient’s constitution score
Pirate Horde - you attract additional followers to your ship
_Reflexive Parry Dex 15, Combat Reflexes, Parry, base parry bonus +8 Parry even while flat-footed
Performer Cha 13 +2 bonus on all Perform checks
Persuasive +2 bonus on Bluff and Intimidate checks
Pirate Code Expert Int 13, pirate level 2 Extensive knowledge of pirate codes
Point Blank Shot +1 bonus to attack and damage within 30 feet
_Far Shot Point Blank Shot Increase range increments on fired and thrown weapons
_Precise Shot Point Blank Shot No penalties for firing into melee
__Improved Precise Shot Dex 19, Precise Shot, base attack bonus +11 Ignore cover and concealment less than total
_Ranged Finesse Precise Shot Make finesse attacks with a ranged weapon
_Rapid Shot Dex 13, Point Blank Shot One extra ranged attack each round
_Shot On The Run Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4 Move before and after ranged attack
Poison Use Dex 13, base attack bonus +6 Use poison easily
Power Attack Str 13 Reduce attack rolls to add to damage
_Cleave Power Attack Free attack when you slay an enemy
__Great Cleave Cleave Cleave an unlimited number of times per round
_Improved Bull Rush Power Attack +4 bonus on bull rushes; no attack of opportunity
_Improved Overrun Power Attack +4 bonus on overruns; opponent cannot avoid you
_Improved Sunder Power Attack +4 bonus on attack rolls against held objects; no attack of opportunity
__Greater Sunder Improved Sunder, base attack bonus +6 Free attack if you destroy an opponent’s weapon
_Monster Slayer Power Attack, base attack bonus +3 More damage while Power Attacking big creatures
Priest Scholar level 4, scholar background: lay priest, other requirements by religion Varied benefits when dealing with the faithful
Quick Draw Base attack bonus +1 Draw a weapon as a free action
Quick stealth Hide 6 do not suffer -5 penalty checks when moving full speed or less
Run Move five times normal speed as a full-round action
Savage-Cleave Strength 15+, Cleave, Fighting-Madness, Great Cleave, Power Attack, BAB +8 As Great Cleave & can take a 5-foot step
Sea’s Breath You count rounds normally when holding your breath
Sense Weakness Culling the Weak, Sense Motive 13 Full round of study gives +2 against target
Self-Sufficient +2 bonus on Heal and Survival checks
Sharp Blade When you succeed in a sneak attack, add seamanship bonus to damage
Shield Proficiency No armour check penalty on attack rolls
Shield-Splitter Strength 14+, Improved Sunder Double damage when sundering shields
Signature Flourish Base attack bonus +3, Dexterity 13, Weapon Focus Demoralize allies of slain foe
Simple Weapon Proficiency Avoid nonproficiency penalties
Skill Focus +3 bonus to checks using a single skill
Slash and Burn Crimson Mist, Fearless, Ferocious Attack, To sail a road of Blood and Slaughter DC to break doors are half, +2 on Sunder
Sleep Mastery Wis 13, Con 13 Gain sleep-related benefits
Sneak Subdual Sneak attack +1d6, base attack bonus +1 Deal nonlethal damage with sneak attacks
Sniper’s Eye Dex 13, Alertness, Point Blank Shot +2 damage and hit if foe flat footed
Spawn of Dagoth Hill Kothian or Zamorian, 1stlevel only Become inhuman
Spearman Base attack bonus +1, Strength 12 +, Martial Weapon Proficiency Bonus to hit with spears , wield two-handed spears as one-handed
Stealthy +2 bonus to Hide and Move Silently
_Armoured Stealth Dex 13, Hide 4 ranks, Move Silently 1 rank, Armour Proficiency (Light), Stealthy Avoid light armour check penalties to stealth
Steel’s Sacrifice - Subtract wisdom score from object’s hardness when breaking object
Steely Gaze Intimidate 8 ranks, Cha 13 Demoralise opponents as a free action
_Menacing Aura Cha 15, Intimidate 16 ranks, Steely Gaze
Striking Cobra Dex 15, Cha 13, Bluff 6 ranks, base attack bonus +6 Gain a surprise round all to yourself
Stunning Attack Dex 13, Str 13, base attack bonus +8 Stun opponent with attack
Superior Armourer Aquilonian, Kothian, Hyrkanian/Turanian or Zingaran,Craft (armourer) 12 ranks Create superior quality armour
Take the tap - Gain DR equal to Con modifier if unarmed and unarmoured
Teeth Gleaming Must be Pictish or Southern Black Kingdom When Grappling you can bite for +1
Toughness Gain bonus hit points
True Brother If captain of a Barachan ship, get a second mutiny check at same DC
Two-Weapon Strike Power Attack, Two-Weapon Fighting, BAB 3 Combine best attack with best off hand attack to make a single attack roll
Track Follow tracks with the Survival skill
Two-Weapon Combat Base attack bonus +1 Fight with a weapon in each hand
_Improved Two-Weapon Combat Two-Weapon Combat, base attack bonus +6 Fight better with a weapon in each hand
_Two-Weapon Defence Parry, Two-Weapon Combat Trade off-hand attacks for bonus to Parry Defence
Unfettered +2 to escape artist and open lock skill checks
Unfurled Sails Wisdom modifer aids speed of ship
Up the rigging You do not need to make balance checks when boarding a ship
Viper’s Speed You do not suffer Attacks of Opportunity when board a ship
Voice like a drum - Speed a rowing crew on +1
War Cry Charisma 14+, Intimidate 8 ranks Make enemies flat footed when you charge
Water Snake - Increased speed while swimming
Wave Dance - Increase Defence Value bonus from Seamanship class ability by +2
Weapon Focus Base attack bonus +1 +1 bonus to attack rolls with one weapon
_Weapon Specialisation Weapon Focus, soldier level 4 +2 bonus to damage rolls with one weapon
__Greater Weapon Focus Weapon Focus, soldier level 8 Further +1 bonus to attack rolls with one weapon
___Greater Weapon Specialisation Weapon Specialisation, Weapon Focus, Greater Weapon Focus, soldier level 12 Further +2 bonus to damage rolls with one weapon
Wounded Fury Constitution 15, Fighting Madness When under 50% get +2 to hit and damage etc.
Zingaran Surprise Zingaran, base attack bonus +4, sneak attack +3d6 Bypass Uncanny Dodge more easily

Sorcery Feats Prerequisite Benefits
Adept Scholar level 12+, must know three spells from one sorcery style Halve casting time for one style
Focused Magical Link Hexer, magic attack bonus +3, Craft (fine art, sculpture,or similar) 1 rank Create magical links to your victims
Hexer Magic attack bonus +1, Sorcery Style: Curses +2 bonus to magic attack rolls with the Curses style Ritual Sacrifice Magic attack bonus +1, base attack bonus +1 Gain power points from killing victims
Ritual Sacrifice Magic attack bonus +1, base attack bonus +1 Gain power points from killing victims
_Opportunistic Sacrifice Magic attack bonus +3, base attack bonus +3, Base PP4, Ritual Sacrifice Gain sacrifice benefits from anyone you kill
_Tortured Sacrifice Ritual Sacrifice, magic attack bonus +2, base attack bonus +2 Gain extra power points by prolonging death
Sorcerer s Boon Int 13, Scholar level 4, must know two or more sorcery styles Gain an advanced spell
Summoner Magic attack bonus +1, Sorcery Style: Summoning +2 bonus to magic attack rolls
_Augment Summoning Summoner, magic attack bonus +4 Summoned creatures gain +4 to Strength and Constitution

Feats

Glimpses of Hyboria Elfbane