Glimpses of Hyboria
You can enter a powerful, enraged state.
Prerequisites: Must be a Cimmerian, Himelian Tribesman, Wazuli, Kushite, Nordheimr, Pict, Southern Islander, Darfari or Tlazitlan, Con 13, base attack bonus +1.
Beneﬁt: Up to once per day, you can enter a ﬁghting-madness as a free action. You temporarily gain +4 toStrength, +4 to Constitution and a +2 morale bonus on Will saving throws but suffer a –2 penalty to Defence. While in a ﬁghting-madness, you cannot use skills or abilities that require patience and concentration, including sneak attacks and ﬁnesse ﬁghting. You can use any feat you might have except for Combat Expertise, sorcery feats and Skill Focus, if the latter is tied to a skill that requires patience or concentration. A ﬁghting-madness lasts fora number of rounds equal to 3 + your newly improved Constitution bonus. The increase in Constitution grants additional hit points but these hit points go away when the ﬁghting-madness ends, possibly killing the warrior! You may voluntarily end the ﬁghting-madness at any time. You may not enter a ﬁghting-madness if you are under the effect of the barbarian class feature Crimson Mist and vice versa.