Fighting-Madness

Fighting-Madness (General)
You can enter a powerful, enraged state.
Prerequisites: Must be a Cimmerian, Himelian Tribesman, Wazuli, Kushite, Nordheimr, Pict, Southern Islander, Darfari or Tlazitlan, Con 13, base attack bonus +1.
Benefit: Up to once per day, you can enter a fighting-madness as a free action. You temporarily gain +4 toStrength, +4 to Constitution and a +2 morale bonus on Will saving throws but suffer a –2 penalty to Defence. While in a fighting-madness, you cannot use skills or abilities that require patience and concentration, including sneak attacks and finesse fighting. You can use any feat you might have except for Combat Expertise, sorcery feats and Skill Focus, if the latter is tied to a skill that requires patience or concentration. A fighting-madness lasts fora number of rounds equal to 3 + your newly improved Constitution bonus. The increase in Constitution grants additional hit points but these hit points go away when the fighting-madness ends, possibly killing the warrior! You may voluntarily end the fighting-madness at any time. You may not enter a fighting-madness if you are under the effect of the barbarian class feature Crimson Mist and vice versa.

Fighting-Madness

Glimpses of Hyboria Elfbane