Horde

Horde (General)
In addition to your own followers, you can call upon a great horde of allied tribes, clans or nomad bands to assist you with your dreams of raiding or conquest – so long as they are assured there will be plenty of plunder for all involved and so long as your leadership is strong and successful.
Prerequisites: Cha 13, Leadership, nomad level 12 or barbarian level 12.
Benefit: You may assemble a horde of barbarians or nomads in addition to the followers granted by your Leadership feat. You must publicise your planned cause by sending out messengers to a number of tribes, at a cost per month of one week of your time and 100 gold lunas in gifts and other expense. If you do so, you will gain a number of additional followers each month equal to the followers gained solely from your Leadership feat. These additional followers have less loyalty to you than do your personal followers but will follow you for as long as your horde is successful inbattles and raids. You must feed the horde and provide it with plenty of opportunities for plunder or it will disperse. Furthermore, there is a straight 20% chance per month that a rival leader of 1d3 levels lower than you will challenge your leadership, usually in an informal duel. If you lose this challenge, the majority of the horde goes off with its new leader, leaving you with only your original followers. If you lose your horde by inactivity or challenge, you may not attempt to call another horde for at least three months.
Special: A character with levels in both the barbarian and nomad classes may combine the two class levels togetherfor purposes of qualifying for this feat, so an 8th level barbarian/4th level nomad would qualify, for example.

Horde

Glimpses of Hyboria Elfbane